Wednesday, January 16, 2013

Combat

There will be key mapping for head, elbows, hands, knees, and legs. Left and right sides will have individual keys. When you are pressing the hotkey, the mouse buttons will have actions mapped to them. These actions can be changed to suit your playstyle and mutations more effectively.

Hit boxes will be realistic, and damage will be based on internal and external blood loss. When a body part takes too much damage, it will be crippled and unusable.

There are two kinds of damage: Crushing and Piercing.

There are two kinds of pressure that armor is rated on: Shearing and Compressive.

Bones are measured by tensile pressure.

There will be combos learned as a part of passive evolution. They are limited by your characters key attributes.

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